We begun by making assumptions about what the key tasks would be for the two main types of user: the employee and the manager/business leader. 
From there, we worked out the different user journeys dependent on the user type. This helped us to visualise the flow users would take and what steps they would need to take to achieve their respective tasks. 

I took the flows and created wireframes and a low fidelity prototype that we used to present the initial idea back to senior stakeholders. 
I designed the UX through to the UI and creating the visual assets. I created clickable, high fidelity prototypes to illustrate a typical user journey through the feedback app, using Sketch and InVision. 
I also designed the desktop dashboard to sync with the mobile app and provide business leaders an overview of all of their employee feedback.
I also developed some alternative interface designs to show how we might adapt the front end, visual design to suit different company brands. View the high fidelity prototype here.
Back to Top